Best Elden Ring settings for the AMD Radeon 680M (Ryzen 6000 iGPU) (2026)
On a AMD Radeon 680M (Ryzen 6000 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Elden Ring runs at roughly 60 FPS at 1080p with our optimized settings — up from about 31FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level graphics card with 4GB of VRAM, and Elden Ring is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 31 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 39 FPS at 1440p, dropping to roughly 22 FPS at 4K. Elden Ring offers ray tracing, but the AMD Radeon 680M (Ryzen 6000 iGPU) isn't built for it, so we leave it off. Elden Ring doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 31 | 60 |
| 1440p | 19 | 39 |
| 4K | 11 | 22 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Elden Ring? See the verdict →
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What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in Elden Ring?
With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages around 60 FPS at 1080p in Elden Ring — up from about 31 FPS with everything on High.
Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Elden Ring at 1440p?
At 1440p with optimized settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages roughly 39 FPS in Elden Ring; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Elden Ring settings for the AMD Radeon 680M (Ryzen 6000 iGPU)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Global Illumination Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.