Best Marvel Rivals settings for the AMD Radeon 680M (Ryzen 6000 iGPU) (2026)
On a AMD Radeon 680M (Ryzen 6000 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel Rivals runs at roughly 61 FPS at 1080p with our optimized settings — up from about 28FPS with everything maxed. Here's the configuration and what each setting costs.
The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level graphics card with 4GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 28 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 38 FPS at 1440p, dropping to roughly 22 FPS at 4K. Marvel Rivals offers ray tracing, but the AMD Radeon 680M (Ryzen 6000 iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 28 | 61 |
| 1440p | 17 | 38 |
| 4K | 10 | 22 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Marvel Rivals? See the verdict →
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What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in Marvel Rivals?
With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages around 61 FPS at 1080p in Marvel Rivals — up from about 28 FPS with everything on High.
Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Marvel Rivals at 1440p?
At 1440p with optimized settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages roughly 38 FPS in Marvel Rivals; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Marvel Rivals settings for the AMD Radeon 680M (Ryzen 6000 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Detail and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.