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Can the NVIDIA GeForce MX130 (laptop) run Sid Meier’s Civilization VII? (2026)

Not really
~24 FPS at 1080p with optimized settings

The NVIDIA GeForce MX130 (laptop) is a entry-level card with 2GB of VRAM, and Sid Meier’s Civilization VII is a relatively light game to run. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 24 FPS at 1080p with FrameCoach's tuned settings — up from roughly 10 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1024
1440p615
4K38
💡 Sid Meier’s Civilization VII: Turn-based strategy - late-game turns lean on the CPU more than the GPU.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 24 FPS, at 1440p about 15 FPS, and at 4K roughly 8 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Sid Meier’s Civilization VII on the NVIDIA GeForce MX130 (laptop)

💰 Want smoother Sid Meier’s Civilization VII? Upgrade options
🛒
Runs Sid Meier’s Civilization VII better: More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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Frequently asked

Can the NVIDIA GeForce MX130 (laptop) run Sid Meier’s Civilization VII?

Not really. With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX130 (laptop) averages about 24 FPS at 1080p in Sid Meier’s Civilization VII.

What FPS does the NVIDIA GeForce MX130 (laptop) get in Sid Meier’s Civilization VII at 1080p?

Around 24 FPS at 1080p with optimized settings (up from about 10 FPS on all-High).

How do I make Sid Meier’s Civilization VII run better on the NVIDIA GeForce MX130 (laptop)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.