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Can the NVIDIA RTX 3060 (12GB) run Sid Meier’s Civilization VII? (2026)

Yes — easily
~126 FPS at 1080p with optimized settings

The NVIDIA RTX 3060 (12GB) is a mainstream 1080p card with 12GB of VRAM, and Sid Meier’s Civilization VII is a relatively light game to run. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 126 FPS at 1080p with FrameCoach's tuned settings — up from roughly 126 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p126126
1440p9089
4K5168
CPU-bound: in Sid Meier’s Civilization VII, a Intel Core i5-13500H (laptop)-class CPU caps you near 126 FPS regardless of graphics settings.
💡 Sid Meier’s Civilization VII: Turn-based strategy - late-game turns lean on the CPU more than the GPU.

At 1080p expect around 126 FPS, at 1440p about 89 FPS, and at 4K roughly 68 FPS with optimized settings. Sid Meier’s Civilization VII doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Sid Meier’s Civilization VII on the NVIDIA RTX 3060 (12GB)

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Sid Meier’s Civilization VII?
Can the NVIDIA RTX 3060 (12GB) run other games?
Frequently asked

Can the NVIDIA RTX 3060 (12GB) run Sid Meier’s Civilization VII?

Yes — easily. With FrameCoach's optimized balanced settings, the NVIDIA RTX 3060 (12GB) averages about 126 FPS at 1080p in Sid Meier’s Civilization VII. A Intel Core i5-13500H (laptop)-class CPU can cap it near 126 FPS here.

What FPS does the NVIDIA RTX 3060 (12GB) get in Sid Meier’s Civilization VII at 1080p?

Around 126 FPS at 1080p with optimized settings (up from about 126 FPS on all-High).

How do I make Sid Meier’s Civilization VII run better on the NVIDIA RTX 3060 (12GB)?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.