All setups › Can it run › Marvel Rivals

Can the NVIDIA GeForce MX130 (laptop) run Marvel Rivals? (2026)

Not really
~14 FPS at 1080p with optimized settings

The NVIDIA GeForce MX130 (laptop) is a entry-level card with 2GB of VRAM, and Marvel Rivals is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 14 FPS at 1080p with FrameCoach's tuned settings — up from roughly 6 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p614
1440p48
4K25
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 14 FPS, at 1440p about 8 FPS, and at 4K roughly 5 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Marvel Rivals on the NVIDIA GeForce MX130 (laptop)

💰 Want smoother Marvel Rivals? Upgrade options
🛒
Runs Marvel Rivals better: More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Marvel Rivals at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Marvel Rivals?
Can the NVIDIA GeForce MX130 (laptop) run other games?
Frequently asked

Can the NVIDIA GeForce MX130 (laptop) run Marvel Rivals?

Not really. With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX130 (laptop) averages about 14 FPS at 1080p in Marvel Rivals.

What FPS does the NVIDIA GeForce MX130 (laptop) get in Marvel Rivals at 1080p?

Around 14 FPS at 1080p with optimized settings (up from about 6 FPS on all-High).

How do I make Marvel Rivals run better on the NVIDIA GeForce MX130 (laptop)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.