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Can the Intel UHD 770 (desktop 12th/13th Gen) run Resident Evil 4 (Remake)? (2026)

Not really
~25 FPS at 1080p with optimized settings

The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level card with 2GB of VRAM, and Resident Evil 4 (Remake) is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 25 FPS at 1080p with FrameCoach's tuned settings — up from roughly 11 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1125
1440p715
4K48
💡 Resident Evil 4 (Remake): VRAM-hungry - on 8GB cards keep textures at High, not Max.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 25 FPS, at 1440p about 15 FPS, and at 4K roughly 8 FPS with optimized settings. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Resident Evil 4 (Remake) on the Intel UHD 770 (desktop 12th/13th Gen)

💰 Want smoother Resident Evil 4 (Remake)? Upgrade options
🛒
Runs Resident Evil 4 (Remake) better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Resident Evil 4 (Remake)?
Can the Intel UHD 770 (desktop 12th/13th Gen) run other games?
Frequently asked

Can the Intel UHD 770 (desktop 12th/13th Gen) run Resident Evil 4 (Remake)?

Not really. With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages about 25 FPS at 1080p in Resident Evil 4 (Remake).

What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in Resident Evil 4 (Remake) at 1080p?

Around 25 FPS at 1080p with optimized settings (up from about 11 FPS on all-High).

How do I make Resident Evil 4 (Remake) run better on the Intel UHD 770 (desktop 12th/13th Gen)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.