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Can the Intel UHD 770 (desktop 12th/13th Gen) run Starfield? (2026)

Not really
~19 FPS at 1080p with optimized settings

The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level card with 2GB of VRAM, and Starfield is a one of the most punishing games to run on PC. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 19 FPS at 1080p with FrameCoach's tuned settings — up from roughly 7 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p719
1440p412
4K27
💡 Starfield: Unusually CPU-bound in cities — a CPU upgrade often helps more than a GPU one.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 19 FPS, at 1440p about 12 FPS, and at 4K roughly 7 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Starfield on the Intel UHD 770 (desktop 12th/13th Gen)

💰 Want smoother Starfield? Upgrade options
🛒
Runs Starfield better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Starfield?
Can the Intel UHD 770 (desktop 12th/13th Gen) run other games?
Frequently asked

Can the Intel UHD 770 (desktop 12th/13th Gen) run Starfield?

Not really. With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages about 19 FPS at 1080p in Starfield.

What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in Starfield at 1080p?

Around 19 FPS at 1080p with optimized settings (up from about 7 FPS on all-High).

How do I make Starfield run better on the Intel UHD 770 (desktop 12th/13th Gen)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.