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Can the Intel UHD 770 (desktop 12th/13th Gen) run Elden Ring Nightreign? (2026)

Not really
~29 FPS at 1080p with optimized settings

The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level card with 2GB of VRAM, and Elden Ring Nightreign is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 29 FPS at 1080p with FrameCoach's tuned settings — up from roughly 11 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1129
1440p718
4K410
💡 Elden Ring Nightreign: Co-op spinoff, engine-locked to 60 FPS - aim for a rock-solid 60.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 29 FPS, at 1440p about 18 FPS, and at 4K roughly 10 FPS with optimized settings. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Elden Ring Nightreign on the Intel UHD 770 (desktop 12th/13th Gen)

💰 Want smoother Elden Ring Nightreign? Upgrade options
🛒
Runs Elden Ring Nightreign better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Elden Ring Nightreign?
Can the Intel UHD 770 (desktop 12th/13th Gen) run other games?
Frequently asked

Can the Intel UHD 770 (desktop 12th/13th Gen) run Elden Ring Nightreign?

Not really. With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages about 29 FPS at 1080p in Elden Ring Nightreign.

What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in Elden Ring Nightreign at 1080p?

Around 29 FPS at 1080p with optimized settings (up from about 11 FPS on all-High).

How do I make Elden Ring Nightreign run better on the Intel UHD 770 (desktop 12th/13th Gen)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.