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Can the Intel UHD 770 (desktop 12th/13th Gen) run Dying Light? (2026)

Not really
~27 FPS at 1080p with optimized settings

The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level card with 2GB of VRAM, and Dying Light is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 27 FPS at 1080p with FrameCoach's tuned settings — up from roughly 12 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1227
1440p716
4K49
💡 Dying Light: The original Dying Light - View Distance is the biggest lever in the open world.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 27 FPS, at 1440p about 16 FPS, and at 4K roughly 9 FPS with optimized settings. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Dying Light on the Intel UHD 770 (desktop 12th/13th Gen)

💰 Want smoother Dying Light? Upgrade options
🛒
Runs Dying Light better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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🎯 See the best GPUs for Dying Light at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Dying Light?
Can the Intel UHD 770 (desktop 12th/13th Gen) run other games?
Frequently asked

Can the Intel UHD 770 (desktop 12th/13th Gen) run Dying Light?

Not really. With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages about 27 FPS at 1080p in Dying Light.

What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in Dying Light at 1080p?

Around 27 FPS at 1080p with optimized settings (up from about 12 FPS on all-High).

How do I make Dying Light run better on the Intel UHD 770 (desktop 12th/13th Gen)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.