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Can the Intel UHD 770 (desktop 12th/13th Gen) run Deliver Us Mars? (2026)

Not really
~22 FPS at 1080p with optimized settings

The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level card with 2GB of VRAM, and Deliver Us Mars is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 22 FPS at 1080p with FrameCoach's tuned settings — up from roughly 10 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1022
1440p613
4K38
💡 Deliver Us Mars: Unreal Engine 4 with optional ray-traced shadows - turn RT off first; DLSS/FSR handle the rest.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 22 FPS, at 1440p about 13 FPS, and at 4K roughly 8 FPS with optimized settings. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Deliver Us Mars on the Intel UHD 770 (desktop 12th/13th Gen)

💰 Want smoother Deliver Us Mars? Upgrade options
🛒
Runs Deliver Us Mars better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Deliver Us Mars?
Can the Intel UHD 770 (desktop 12th/13th Gen) run other games?
Frequently asked

Can the Intel UHD 770 (desktop 12th/13th Gen) run Deliver Us Mars?

Not really. With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages about 22 FPS at 1080p in Deliver Us Mars.

What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in Deliver Us Mars at 1080p?

Around 22 FPS at 1080p with optimized settings (up from about 10 FPS on all-High).

How do I make Deliver Us Mars run better on the Intel UHD 770 (desktop 12th/13th Gen)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.