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Can the Intel Iris Xe (96EU — 11th/12th Gen laptop) run No Man’s Sky? (2026)

👍 Yes, with tuned settings
~52 FPS at 1080p with optimized settings

The Intel Iris Xe (96EU — 11th/12th Gen laptop) is a entry-level card with 4GB of VRAM, and No Man’s Sky is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 52 FPS at 1080p with FrameCoach's tuned settings — up from roughly 23 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2352
1440p1431
4K818
💡 No Man’s Sky: Very well-optimised - runs smoothly on modest hardware.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 52 FPS, at 1440p about 31 FPS, and at 4K roughly 18 FPS with optimized settings. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for No Man’s Sky on the Intel Iris Xe (96EU — 11th/12th Gen laptop)

💰 Want smoother No Man’s Sky? Upgrade options
🛒
Runs No Man’s Sky better: More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run No Man’s Sky?
Can the Intel Iris Xe (96EU — 11th/12th Gen laptop) run other games?
Frequently asked

Can the Intel Iris Xe (96EU — 11th/12th Gen laptop) run No Man’s Sky?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the Intel Iris Xe (96EU — 11th/12th Gen laptop) averages about 52 FPS at 1080p in No Man’s Sky.

What FPS does the Intel Iris Xe (96EU — 11th/12th Gen laptop) get in No Man’s Sky at 1080p?

Around 52 FPS at 1080p with optimized settings (up from about 23 FPS on all-High).

How do I make No Man’s Sky run better on the Intel Iris Xe (96EU — 11th/12th Gen laptop)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.