Best The Last of Us Part II Remastered settings for the Steam Deck (RDNA2 iGPU) (2026)
On a Steam Deck (RDNA2 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part II Remastered runs at roughly 60 FPS at 1080p with our optimized settings — up from about 23FPS with everything maxed. Here's the configuration and what each setting costs.
The Steam Deck (RDNA2 iGPU) is a handheld graphics card with 4GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 23 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 37 FPS at 1440p, dropping to roughly 21 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in The Last of Us Part II Remastered at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 23 | 60 |
| 1440p | 14 | 37 |
| 4K | 8 | 21 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the Steam Deck (RDNA2 iGPU) get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the Steam Deck (RDNA2 iGPU) averages around 60 FPS at 1080p in The Last of Us Part II Remastered — up from about 23 FPS with everything on High.
Can the Steam Deck (RDNA2 iGPU) run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the Steam Deck (RDNA2 iGPU) averages roughly 37 FPS in The Last of Us Part II Remastered; turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Last of Us Part II Remastered settings for the Steam Deck (RDNA2 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.