Best Onimusha: Way of the Sword settings for the Steam Deck (RDNA2 iGPU) (2026)
On a Steam Deck (RDNA2 iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Onimusha: Way of the Sword runs at roughly 62 FPS at 1080p with our optimized settings — up from about 32FPS with everything maxed. Here's the configuration and what each setting costs.
The Steam Deck (RDNA2 iGPU) is a handheld graphics card with 4GB of VRAM, and Onimusha: Way of the Sword is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 32 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 42 FPS at 1440p, dropping to roughly 24 FPS at 4K. Onimusha: Way of the Sword offers ray tracing, but the Steam Deck (RDNA2 iGPU) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 32 | 62 |
| 1440p | 19 | 42 |
| 4K | 11 | 24 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Steam Deck (RDNA2 iGPU) run Onimusha: Way of the Sword? See the verdict →
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What FPS does the Steam Deck (RDNA2 iGPU) get in Onimusha: Way of the Sword?
With FrameCoach's optimized balanced settings, the Steam Deck (RDNA2 iGPU) averages around 62 FPS at 1080p in Onimusha: Way of the Sword — up from about 32 FPS with everything on High.
Can the Steam Deck (RDNA2 iGPU) run Onimusha: Way of the Sword at 1440p?
At 1440p with optimized settings, the Steam Deck (RDNA2 iGPU) averages roughly 42 FPS in Onimusha: Way of the Sword; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Onimusha: Way of the Sword settings for the Steam Deck (RDNA2 iGPU)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Effects Quality and Volumetric Lighting down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.