Best The Last of Us Part II Remastered settings for the RTX 4080 Laptop (2026)
On a RTX 4080 Laptop (paired with a balanced AMD Ryzen 9 5950X-class CPU), The Last of Us Part II Remastered runs at roughly 74 FPS at 1440p with our optimized settings — up from about 75FPS with everything maxed. Here's the configuration and what each setting costs.
The RTX 4080 Laptop is a strong 1440p graphics card with 12GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 74 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 123 FPS at 1080p and 74 FPS at 1440p, dropping to roughly 65 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 125 | 123 |
| 1440p | 75 | 74 |
| 4K | 43 | 65 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the RTX 4080 Laptop run The Last of Us Part II Remastered? See the verdict →
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What FPS does the RTX 4080 Laptop get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the RTX 4080 Laptop averages around 74 FPS at 1440p in The Last of Us Part II Remastered — up from about 75 FPS with everything on High.
Can the RTX 4080 Laptop run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the RTX 4080 Laptop averages roughly 74 FPS in The Last of Us Part II Remastered — a smooth experience.
What are the best The Last of Us Part II Remastered settings for the RTX 4080 Laptop?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.