Best Call of Duty: Modern Warfare II settings for the NVIDIA RTX 5060 Ti (16GB) (2026)
On a NVIDIA RTX 5060 Ti (16GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Call of Duty: Modern Warfare II runs at roughly 88 FPS at 1440p with our optimized settings — up from about 89FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5060 Ti (16GB) is a strong 1440p graphics card with 16GB of VRAM, and Call of Duty: Modern Warfare II is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 88 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 147 FPS at 1080p and 88 FPS at 1440p, dropping to roughly 68 FPS at 4K. Its 16GB of VRAM is plenty for Call of Duty: Modern Warfare II, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 148 | 147 |
| 1440p | 89 | 88 |
| 4K | 50 | 68 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA RTX 5060 Ti (16GB) get in Call of Duty: Modern Warfare II?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5060 Ti (16GB) averages around 88 FPS at 1440p in Call of Duty: Modern Warfare II — up from about 89 FPS with everything on High.
Can the NVIDIA RTX 5060 Ti (16GB) run Call of Duty: Modern Warfare II at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5060 Ti (16GB) averages roughly 88 FPS in Call of Duty: Modern Warfare II — a smooth experience.
What are the best Call of Duty: Modern Warfare II settings for the NVIDIA RTX 5060 Ti (16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Map Resolution and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.