Best Elden Ring settings for the NVIDIA RTX 5060 Ti (16GB) (2026)
On a NVIDIA RTX 5060 Ti (16GB) (paired with a balanced AMD Ryzen 9 5950X-class CPU), Elden Ring runs at roughly 60 FPS at 1440p with our optimized settings — up from about 60FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5060 Ti (16GB) is a strong 1440p graphics card with 16GB of VRAM, and Elden Ring is a moderately demanding game. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 60 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 60 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 60 FPS at 4K. Elden Ring supports ray tracing and the NVIDIA RTX 5060 Ti (16GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Its 16GB of VRAM is plenty for Elden Ring, so textures can stay maxed. Elden Ring doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 60 | 60 |
| 1440p | 60 | 60 |
| 4K | 52 | 60 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5060 Ti (16GB) run Elden Ring? See the verdict →
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What FPS does the NVIDIA RTX 5060 Ti (16GB) get in Elden Ring?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5060 Ti (16GB) averages around 60 FPS at 1440p in Elden Ring — up from about 60 FPS with everything on High.
Can the NVIDIA RTX 5060 Ti (16GB) run Elden Ring at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5060 Ti (16GB) averages roughly 60 FPS in Elden Ring — a smooth experience.
What are the best Elden Ring settings for the NVIDIA RTX 5060 Ti (16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Global Illumination Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.