All setups NVIDIA RTX 4090Death Stranding Director’s Cut

Best Death Stranding Director’s Cut settings for the NVIDIA RTX 4090 (2026)

On a NVIDIA RTX 4090 (paired with a balanced Intel Core i9-14900K-class CPU), Death Stranding Director’s Cut runs at roughly 108 FPS at 4K with our optimized settings — up from about 110FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p263263
1440p220217
4K110108
Recommended settings
Upscaling — DLSSOff
Death Stranding Director's Cut (Decima engine) supports DLSS and FSR. A free boost on a beautifully optimised game.
Memory / Texture QualityVery High-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Model DetailHighbaseline
Geometry detail on characters and the landscape - one of the heavier settings. High is a clean trade.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick.
Screen Space ReflectionsMediumbaseline
Reflections on water and wet rock across the open world. Medium is plenty.
Ambient OcclusionOnbaseline
Soft contact shadows for depth. Cheap; leave On.
Anti-AliasingTAAbaseline
Edge smoothing. TAA is clean and cheap.
Anisotropic Filtering16xbaseline
Keeps the terrain sharp into the distance - essentially free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Death Stranding Director’s Cut on other GPUs
Other games on the NVIDIA RTX 4090
Frequently asked

What FPS does the NVIDIA RTX 4090 get in Death Stranding Director’s Cut?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 4090 averages around 108 FPS at 4K in Death Stranding Director’s Cut — up from about 110 FPS with everything on High.

Can the NVIDIA RTX 4090 run Death Stranding Director’s Cut at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 4090 averages roughly 217 FPS in Death Stranding Director’s Cut — a smooth experience.

What are the best Death Stranding Director’s Cut settings for the NVIDIA RTX 4090?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.