Best The Last of Us Part II Remastered settings for the NVIDIA RTX 3090 (2026)
On a NVIDIA RTX 3090 (paired with a balanced Intel Core i9-12900F-class CPU), The Last of Us Part II Remastered runs at roughly 90 FPS at 1440p with our optimized settings — up from about 92FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3090 is a high-end graphics card with 24GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs great at 1440p — about 90 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 150 FPS at 1080p and 90 FPS at 1440p, dropping to roughly 69 FPS at 4K. Its 24GB of VRAM is plenty for The Last of Us Part II Remastered, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 153 | 150 |
| 1440p | 92 | 90 |
| 4K | 52 | 69 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3090 run The Last of Us Part II Remastered? See the verdict →
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What FPS does the NVIDIA RTX 3090 get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 averages around 90 FPS at 1440p in The Last of Us Part II Remastered — up from about 92 FPS with everything on High.
Can the NVIDIA RTX 3090 run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3090 averages roughly 90 FPS in The Last of Us Part II Remastered — a smooth experience.
What are the best The Last of Us Part II Remastered settings for the NVIDIA RTX 3090?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.