Best The Last of Us Part II Remastered settings for the NVIDIA RTX 3090 Ti (2026)
On a NVIDIA RTX 3090 Ti (paired with a balanced Intel Core i9-12900F-class CPU), The Last of Us Part II Remastered runs at roughly 74 FPS at 4K with our optimized settings — up from about 56FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 3090 Ti is a high-end graphics card with 24GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs well at 4K — about 74 FPS with FrameCoach's optimized settings, a clear jump from roughly 56 FPS with everything on High.
Across resolutions you can expect around 162 FPS at 1080p and 97 FPS at 1440p, dropping to roughly 74 FPS at 4K. Its 24GB of VRAM is plenty for The Last of Us Part II Remastered, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 164 | 162 |
| 1440p | 99 | 97 |
| 4K | 56 | 74 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 3090 Ti run The Last of Us Part II Remastered? See the verdict →
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What FPS does the NVIDIA RTX 3090 Ti get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 3090 Ti averages around 74 FPS at 4K in The Last of Us Part II Remastered — up from about 56 FPS with everything on High.
Can the NVIDIA RTX 3090 Ti run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 3090 Ti averages roughly 97 FPS in The Last of Us Part II Remastered — a smooth experience.
What are the best The Last of Us Part II Remastered settings for the NVIDIA RTX 3090 Ti?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.