All setups NVIDIA RTX 3050 Ti (laptop, 4GB)The Last of Us Part II Remastered

Best The Last of Us Part II Remastered settings for the NVIDIA RTX 3050 Ti (laptop, 4GB) (2026)

On a NVIDIA RTX 3050 Ti (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part II Remastered runs at roughly 61 FPS at 1080p with our optimized settings — up from about 31FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA RTX 3050 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 31 FPS with everything on High.

Across resolutions you can expect around 61 FPS at 1080p and 49 FPS at 1440p, dropping to roughly 28 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in The Last of Us Part II Remastered at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3161
1440p1949
4K1128
💡 The Last of Us Part II Remastered: VRAM-hungry - on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable DLSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — DLSSBalanced+55% FPS
Supports DLSS, FSR and XeSS. The biggest single FPS gain — turn it on first; Quality mode is very close to native in this game.
Shadow QualityMedium+6% FPS
Shadow resolution and draw distance. High looks almost identical to Ultra while running noticeably faster.
Screen Space ReflectionsMedium+5% FPS
Reflections on water and wet surfaces. One of the first things to lower — the drop is hard to spot in motion.
Bounced LightingMedium+4% FPS
Indirect bounce lighting that defines the mood - one of the heaviest settings (turning it off can gain ~10%). High is a clean trade.
Ambient OcclusionMedium+4% FPS
Soft contact shadows that ground objects and characters. Medium is a fine, subtle saving.
Dynamic Objects QualityMedium+3% FPS
Geometry detail of weapons and interactive objects by distance. Lowering is a small, safe gain.
Level of Detail (Geometry)Medium+3% FPS
How far full-detail models render before simplifying. Lowering causes mild pop-in on distant scenery.
Texture QualityUltra-2% FPS
Surface sharpness — nearly free if it fits your VRAM. This game is VRAM-hungry; on 8GB cards keep textures at High, not Ultra.
Motion Blur / Depth of FieldOnbaseline
Pure preference and barely touches FPS — many players switch these off for a cleaner image.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp at glancing angles. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run The Last of Us Part II Remastered? See the verdict →

The Last of Us Part II Remastered on other GPUs
Other games on the NVIDIA RTX 3050 Ti (laptop, 4GB)
Frequently asked

What FPS does the NVIDIA RTX 3050 Ti (laptop, 4GB) get in The Last of Us Part II Remastered?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages around 61 FPS at 1080p in The Last of Us Part II Remastered — up from about 31 FPS with everything on High.

Can the NVIDIA RTX 3050 Ti (laptop, 4GB) run The Last of Us Part II Remastered at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 3050 Ti (laptop, 4GB) averages roughly 49 FPS in The Last of Us Part II Remastered; turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Last of Us Part II Remastered settings for the NVIDIA RTX 3050 Ti (laptop, 4GB)?

Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.