Best Cities: Skylines II settings for the NVIDIA RTX 2060 (2026)
On a NVIDIA RTX 2060 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Cities: Skylines II runs at roughly 60 FPS at 1080p with our optimized settings — up from about 60FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2060 is a mainstream 1080p graphics card with 6GB of VRAM, and Cities: Skylines II is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 60 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 61 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 60 | 60 |
| 1440p | 36 | 62 |
| 4K | 20 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 2060 run Cities: Skylines II? See the verdict →
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- Cities: Skylines II on NVIDIA RTX 4070 →
- Cities: Skylines II on NVIDIA RTX 4060 Ti →
- Cities: Skylines II on NVIDIA RTX 4070 Super →
- Cities: Skylines II on NVIDIA RTX 5070 →
- Cities: Skylines II on NVIDIA RTX 5060 →
- Cities: Skylines II on NVIDIA RTX 3060 (12GB) →
- Cities: Skylines II on NVIDIA RTX 3070 →
What FPS does the NVIDIA RTX 2060 get in Cities: Skylines II?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2060 averages around 60 FPS at 1080p in Cities: Skylines II — up from about 60 FPS with everything on High.
Can the NVIDIA RTX 2060 run Cities: Skylines II at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2060 averages roughly 62 FPS in Cities: Skylines II — a smooth experience.
What are the best Cities: Skylines II settings for the NVIDIA RTX 2060?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetrics down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.