Best Counter-Strike 2 settings for the NVIDIA RTX 2060 (2026)
On a NVIDIA RTX 2060 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Counter-Strike 2 runs at roughly 180 FPS at 1080p with our optimized settings — up from about 180FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2060 is a mainstream 1080p graphics card with 6GB of VRAM, and Counter-Strike 2 is a lightweight, high-frame-rate esports title. Paired with the Intel Core i5-13500H (laptop), it flies at 1080p — about 180 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 180 FPS at 1080p and 108 FPS at 1440p, dropping to roughly 61 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 180 | 180 |
| 1440p | 108 | 108 |
| 4K | 61 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 2060 run Counter-Strike 2? See the verdict →
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- Counter-Strike 2 on NVIDIA RTX 4070 Super →
- Counter-Strike 2 on NVIDIA RTX 5070 →
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- Counter-Strike 2 on NVIDIA RTX 3060 (12GB) →
- Counter-Strike 2 on NVIDIA RTX 3070 →
What FPS does the NVIDIA RTX 2060 get in Counter-Strike 2?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2060 averages around 180 FPS at 1080p in Counter-Strike 2 — up from about 180 FPS with everything on High.
Can the NVIDIA RTX 2060 run Counter-Strike 2 at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2060 averages roughly 108 FPS in Counter-Strike 2 — a smooth experience.
What are the best Counter-Strike 2 settings for the NVIDIA RTX 2060?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Anti-Aliasing Mode and Global Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.