Best The Last of Us Part II Remastered settings for the NVIDIA RTX 2060 Super (2026)
On a NVIDIA RTX 2060 Super (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), The Last of Us Part II Remastered runs at roughly 81 FPS at 1080p with our optimized settings — up from about 61FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2060 Super is a mainstream 1080p graphics card with 8GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 81 FPS with FrameCoach's optimized settings, a clear jump from roughly 61 FPS with everything on High.
Across resolutions you can expect around 81 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 54 FPS at 4K. With only 8GB of VRAM, keep textures a notch below max in The Last of Us Part II Remastered at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 61 | 81 |
| 1440p | 37 | 60 |
| 4K | 21 | 54 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA RTX 2060 Super get in The Last of Us Part II Remastered?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2060 Super averages around 81 FPS at 1080p in The Last of Us Part II Remastered — up from about 61 FPS with everything on High.
Can the NVIDIA RTX 2060 Super run The Last of Us Part II Remastered at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2060 Super averages roughly 60 FPS in The Last of Us Part II Remastered — a smooth experience.
What are the best The Last of Us Part II Remastered settings for the NVIDIA RTX 2060 Super?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.