Best Once Human settings for the NVIDIA RTX 2050 (laptop) (2026)
On a NVIDIA RTX 2050 (laptop) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Once Human runs at roughly 60 FPS at 1080p with our optimized settings — up from about 30FPS with everything maxed. Here's the configuration and what each setting costs.
Resolution
All-High FPS
Optimized FPS
1080p
30
60
1440p
18
43
4K
10
24
🚀 Biggest free win: enable DLSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — DLSSBalanced+55% FPS
Once Human (Unreal Engine 4) supports DLSS and FSR. A free FPS boost - enable it first.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the value pick over Ultra.
Effects QualityMedium+4% FPS
Gunfire and monster effects - heavy in the open-world survival fights. Lowering smooths busy moments.
Foliage QualityMedium+3% FPS
Plant density across the post-apocalyptic world. A real cost outdoors.
View DistanceMedium+3% FPS
How far detail renders. High is a clean trade.
Reflection QualityLow+2% FPS
Reflections on water. Medium is plenty.
Post ProcessingMedium+2% FPS
Bloom and depth of field. Cheap; set to taste.
Anti-AliasingMedium+2% FPS
Edge smoothing. Medium keeps the image clean cheaply.
What FPS does the NVIDIA RTX 2050 (laptop) get in Once Human?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2050 (laptop) averages around 60 FPS at 1080p in Once Human — up from about 30 FPS with everything on High.
Can the NVIDIA RTX 2050 (laptop) run Once Human at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2050 (laptop) averages roughly 43 FPS in Once Human; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Once Human settings for the NVIDIA RTX 2050 (laptop)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.