All setups NVIDIA RTX 5070Once Human

Best Once Human settings for the NVIDIA RTX 5070 (2026)

On a NVIDIA RTX 5070 (paired with a balanced AMD Ryzen 7 9700X-class CPU), Once Human runs at roughly 109 FPS at 1440p with our optimized settings — up from about 111FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p185182
1440p111109
4K5574
Recommended settings
Upscaling — DLSSOff
Once Human (Unreal Engine 4) supports DLSS and FSR. A free FPS boost - enable it first.
Texture QualityUltra-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick over Ultra.
Effects QualityHighbaseline
Gunfire and monster effects - heavy in the open-world survival fights. Lowering smooths busy moments.
Foliage QualityHighbaseline
Plant density across the post-apocalyptic world. A real cost outdoors.
View DistanceHighbaseline
How far detail renders. High is a clean trade.
Reflection QualityMediumbaseline
Reflections on water. Medium is plenty.
Post ProcessingHighbaseline
Bloom and depth of field. Cheap; set to taste.
Anti-AliasingHighbaseline
Edge smoothing. Medium keeps the image clean cheaply.

⚡ Fine-tune this for your exact CPU & target FPS →

Once Human on other GPUs
Other games on the NVIDIA RTX 5070
Frequently asked

What FPS does the NVIDIA RTX 5070 get in Once Human?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 5070 averages around 109 FPS at 1440p in Once Human — up from about 111 FPS with everything on High.

Can the NVIDIA RTX 5070 run Once Human at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 5070 averages roughly 109 FPS in Once Human — a smooth experience.

What are the best Once Human settings for the NVIDIA RTX 5070?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.