Best Elden Ring settings for the NVIDIA RTX 2050 (laptop) (2026)
On a NVIDIA RTX 2050 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Elden Ring runs at roughly 60 FPS at 1080p with our optimized settings — up from about 34FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2050 (laptop) is a entry-level graphics card with 4GB of VRAM, and Elden Ring is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 34 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 42 FPS at 1440p, dropping to roughly 24 FPS at 4K. Elden Ring supports ray tracing and the NVIDIA RTX 2050 (laptop) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. Elden Ring doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 34 | 60 |
| 1440p | 20 | 42 |
| 4K | 11 | 24 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 2050 (laptop) run Elden Ring? See the verdict →
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What FPS does the NVIDIA RTX 2050 (laptop) get in Elden Ring?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2050 (laptop) averages around 60 FPS at 1080p in Elden Ring — up from about 34 FPS with everything on High.
Can the NVIDIA RTX 2050 (laptop) run Elden Ring at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2050 (laptop) averages roughly 42 FPS in Elden Ring; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Elden Ring settings for the NVIDIA RTX 2050 (laptop)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Global Illumination Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.