Best Deliver Us Mars settings for the NVIDIA RTX 2050 (laptop) (2026)
On a NVIDIA RTX 2050 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Deliver Us Mars runs at roughly 62 FPS at 1080p with our optimized settings — up from about 31FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 2050 (laptop) is a entry-level graphics card with 4GB of VRAM, and Deliver Us Mars is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 31 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 40 FPS at 1440p, dropping to roughly 23 FPS at 4K. Deliver Us Mars supports ray tracing and the NVIDIA RTX 2050 (laptop) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 31 | 62 |
| 1440p | 18 | 40 |
| 4K | 10 | 23 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA RTX 2050 (laptop) get in Deliver Us Mars?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 2050 (laptop) averages around 62 FPS at 1080p in Deliver Us Mars — up from about 31 FPS with everything on High.
Can the NVIDIA RTX 2050 (laptop) run Deliver Us Mars at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 2050 (laptop) averages roughly 40 FPS in Deliver Us Mars; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Deliver Us Mars settings for the NVIDIA RTX 2050 (laptop)?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.