Best Deliver Us Mars settings for the NVIDIA RTX 5060 (2026)
On a NVIDIA RTX 5060 (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Deliver Us Mars runs at roughly 120 FPS at 1080p with our optimized settings — up from about 121FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 5060 is a mainstream 1080p graphics card with 8GB of VRAM, and Deliver Us Mars is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it flies at 1080p — about 120 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 120 FPS at 1080p and 72 FPS at 1440p, dropping to roughly 63 FPS at 4K. Deliver Us Mars supports ray tracing and the NVIDIA RTX 5060 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 121 | 120 |
| 1440p | 72 | 72 |
| 4K | 41 | 63 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 5060 run Deliver Us Mars? See the verdict →
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What FPS does the NVIDIA RTX 5060 get in Deliver Us Mars?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5060 averages around 120 FPS at 1080p in Deliver Us Mars — up from about 121 FPS with everything on High.
Can the NVIDIA RTX 5060 run Deliver Us Mars at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5060 averages roughly 72 FPS in Deliver Us Mars — a smooth experience.
What are the best Deliver Us Mars settings for the NVIDIA RTX 5060?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.