Best Returnal settings for the NVIDIA GTX 980 Ti (2026)
On a NVIDIA GTX 980 Ti (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Returnal runs at roughly 69 FPS at 1080p with our optimized settings — up from about 70FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 980 Ti is a mainstream 1080p graphics card with 6GB of VRAM, and Returnal is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 69 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 69 FPS at 1080p and 65 FPS at 1440p, dropping to roughly 55 FPS at 4K. Returnal offers ray tracing, but the NVIDIA GTX 980 Ti isn't built for it, so we leave it off. With only 6GB of VRAM, keep textures a notch below max in Returnal at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 70 | 69 |
| 1440p | 42 | 65 |
| 4K | 24 | 55 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 980 Ti run Returnal? See the verdict →
What FPS does the NVIDIA GTX 980 Ti get in Returnal?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 980 Ti averages around 69 FPS at 1080p in Returnal — up from about 70 FPS with everything on High.
Can the NVIDIA GTX 980 Ti run Returnal at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 980 Ti averages roughly 65 FPS in Returnal — a smooth experience.
What are the best Returnal settings for the NVIDIA GTX 980 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Particle Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.