Best Baldur’s Gate 3 settings for the NVIDIA GTX 980 Ti (2026)
On a NVIDIA GTX 980 Ti (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Baldur’s Gate 3 runs at roughly 74 FPS at 1080p with our optimized settings — up from about 74FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 980 Ti is a mainstream 1080p graphics card with 6GB of VRAM, and Baldur’s Gate 3 is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 74 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 74 FPS at 1080p and 69 FPS at 1440p, dropping to roughly 62 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 74 | 74 |
| 1440p | 44 | 69 |
| 4K | 25 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 980 Ti run Baldur’s Gate 3? See the verdict →
- Baldur’s Gate 3 on NVIDIA RTX 4060 →
- Baldur’s Gate 3 on NVIDIA RTX 4070 →
- Baldur’s Gate 3 on NVIDIA RTX 4060 Ti →
- Baldur’s Gate 3 on NVIDIA RTX 4070 Super →
- Baldur’s Gate 3 on NVIDIA RTX 5070 →
- Baldur’s Gate 3 on NVIDIA RTX 5060 →
- Baldur’s Gate 3 on NVIDIA RTX 3060 (12GB) →
- Baldur’s Gate 3 on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 980 Ti get in Baldur’s Gate 3?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 980 Ti averages around 74 FPS at 1080p in Baldur’s Gate 3 — up from about 74 FPS with everything on High.
Can the NVIDIA GTX 980 Ti run Baldur’s Gate 3 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 980 Ti averages roughly 69 FPS in Baldur’s Gate 3 — a smooth experience.
What are the best Baldur’s Gate 3 settings for the NVIDIA GTX 980 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Dynamic Crowds down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.