Best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA GTX 970 (2026)
On a NVIDIA GTX 970 (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 68 FPS at 1080p with our optimized settings — up from about 51FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 970 is a entry-level graphics card with 4GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 68 FPS with FrameCoach's optimized settings, a clear jump from roughly 51 FPS with everything on High.
Across resolutions you can expect around 68 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 37 FPS at 4K. Marvel’s Spider-Man: Miles Morales offers ray tracing, but the NVIDIA GTX 970 isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man: Miles Morales at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 51 | 68 |
| 1440p | 31 | 63 |
| 4K | 17 | 37 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 970 run Marvel’s Spider-Man: Miles Morales? See the verdict →
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What FPS does the NVIDIA GTX 970 get in Marvel’s Spider-Man: Miles Morales?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 970 averages around 68 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 51 FPS with everything on High.
Can the NVIDIA GTX 970 run Marvel’s Spider-Man: Miles Morales at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 970 averages roughly 63 FPS in Marvel’s Spider-Man: Miles Morales — a smooth experience.
What are the best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA GTX 970?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.