Best Wuchang: Fallen Feathers settings for the NVIDIA GTX 960 (4GB) (2026)
On a NVIDIA GTX 960 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Wuchang: Fallen Feathers runs at roughly 55 FPS at 1080p with our optimized settings — up from about 20FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 960 (4GB) is a entry-level graphics card with 4GB of VRAM, and Wuchang: Fallen Feathers is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 55 FPS with FrameCoach's optimized settings, a clear jump from roughly 20 FPS with everything on High.
Across resolutions you can expect around 55 FPS at 1080p and 33 FPS at 1440p, dropping to roughly 19 FPS at 4K. With only 4GB of VRAM, keep textures a notch below max in Wuchang: Fallen Feathers at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 20 | 55 |
| 1440p | 12 | 33 |
| 4K | 7 | 19 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 960 (4GB) run Wuchang: Fallen Feathers? See the verdict →
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What FPS does the NVIDIA GTX 960 (4GB) get in Wuchang: Fallen Feathers?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 960 (4GB) averages around 55 FPS at 1080p in Wuchang: Fallen Feathers — up from about 20 FPS with everything on High.
Can the NVIDIA GTX 960 (4GB) run Wuchang: Fallen Feathers at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 960 (4GB) averages roughly 33 FPS in Wuchang: Fallen Feathers; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Wuchang: Fallen Feathers settings for the NVIDIA GTX 960 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.