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Can the NVIDIA GTX 960 (4GB) run Wuchang: Fallen Feathers? (2026)

👍 Yes, with tuned settings
~55 FPS at 1080p with optimized settings

The NVIDIA GTX 960 (4GB) is a entry-level card with 4GB of VRAM, and Wuchang: Fallen Feathers is a one of the most punishing games to run on PC. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 55 FPS at 1080p with FrameCoach's tuned settings — up from roughly 20 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2055
1440p1233
4K719
💡 Wuchang: Fallen Feathers: Unreal Engine 5 - upscaling is basically required at 1440p and up.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 55 FPS, at 1440p about 33 FPS, and at 4K roughly 19 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Wuchang: Fallen Feathers on the NVIDIA GTX 960 (4GB)

💰 Want smoother Wuchang: Fallen Feathers? Upgrade options
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Runs Wuchang: Fallen Feathers better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Wuchang: Fallen Feathers?
Can the NVIDIA GTX 960 (4GB) run other games?
Frequently asked

Can the NVIDIA GTX 960 (4GB) run Wuchang: Fallen Feathers?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the NVIDIA GTX 960 (4GB) averages about 55 FPS at 1080p in Wuchang: Fallen Feathers.

What FPS does the NVIDIA GTX 960 (4GB) get in Wuchang: Fallen Feathers at 1080p?

Around 55 FPS at 1080p with optimized settings (up from about 20 FPS on all-High).

How do I make Wuchang: Fallen Feathers run better on the NVIDIA GTX 960 (4GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.