Best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA GTX 750 (2026)
On a NVIDIA GTX 750 (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 27 FPS at 1080p with our optimized settings — up from about 13FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 750 is a entry-level graphics card with 1GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 27 FPS with FrameCoach's optimized settings, a clear jump from roughly 13 FPS with everything on High.
Across resolutions you can expect around 27 FPS at 1080p and 16 FPS at 1440p, dropping to roughly 9 FPS at 4K. Marvel’s Spider-Man: Miles Morales offers ray tracing, but the NVIDIA GTX 750 isn't built for it, so we leave it off. With only 1GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man: Miles Morales at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 13 | 27 |
| 1440p | 8 | 16 |
| 4K | 4 | 9 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 750 run Marvel’s Spider-Man: Miles Morales? See the verdict →
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What FPS does the NVIDIA GTX 750 get in Marvel’s Spider-Man: Miles Morales?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 750 averages around 27 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 13 FPS with everything on High.
Can the NVIDIA GTX 750 run Marvel’s Spider-Man: Miles Morales at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 750 averages roughly 16 FPS in Marvel’s Spider-Man: Miles Morales; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA GTX 750?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.