Best Warhammer 40K: Space Marine 2 settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)
On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Warhammer 40K: Space Marine 2 runs at roughly 63 FPS at 1080p with our optimized settings — up from about 41FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Warhammer 40K: Space Marine 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 41 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 57 FPS at 1440p, dropping to roughly 32 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 41 | 63 |
| 1440p | 25 | 57 |
| 4K | 14 | 32 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Warhammer 40K: Space Marine 2? See the verdict →
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What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Warhammer 40K: Space Marine 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 63 FPS at 1080p in Warhammer 40K: Space Marine 2 — up from about 41 FPS with everything on High.
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Warhammer 40K: Space Marine 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 57 FPS in Warhammer 40K: Space Marine 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Warhammer 40K: Space Marine 2 settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.