Best Tom Clancy’s The Division 2 settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)
On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Tom Clancy’s The Division 2 runs at roughly 61 FPS at 1080p with our optimized settings — up from about 45FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Tom Clancy’s The Division 2 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 45 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 42 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 45 | 61 |
| 1440p | 27 | 63 |
| 4K | 15 | 42 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Tom Clancy’s The Division 2? See the verdict →
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What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Tom Clancy’s The Division 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 61 FPS at 1080p in Tom Clancy’s The Division 2 — up from about 45 FPS with everything on High.
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Tom Clancy’s The Division 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 63 FPS in Tom Clancy’s The Division 2 — a smooth experience.
What are the best Tom Clancy’s The Division 2 settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Volumetric Fog and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.