Best Squad settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)
On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Squad runs at roughly 61 FPS at 1080p with our optimized settings — up from about 45FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Squad is a moderately demanding game. Paired with the AMD Ryzen 3 3300X, it runs well at 1080p — about 61 FPSwith FrameCoach's optimized settings, a clear jump from roughly 45 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 41 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
Resolution
All-High FPS
Optimized FPS
1080p
45
61
1440p
27
62
4K
15
41
💡 Squad: 100-player Unreal Engine 5 mil-sim - heavily CPU-bound in big battles; upscaling helps the GPU side but won't fix a CPU limit.
🚀 Biggest free win: enable FSR (Quality) — about +35% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRQuality+35% FPS
Squad’s UE5 build supports TSR, DLSS and FSR. The biggest GPU-side FPS gain — but note that on full 100-player servers your CPU is often the real limit.
Texture QualityEpic-1% FPS
Surface detail — nearly free if it fits your VRAM. On 8GB cards keep it at High rather than Epic.
View DistanceHighbaseline
How far terrain, vehicles and players render across these huge maps. The heaviest setting, and it leans on your CPU too — lowering it helps most in big battles.
Shadow QualityHighbaseline
Shadow resolution and range over wide open ground. High is a big saving over Epic with little visible difference at combat distances.
Foliage QualityHighbaseline
Density of grass and bushes. Costly on FPS — and many competitive players lower it anyway, since tall grass at lower settings stops hiding enemies.
Effects QualityHighbaseline
Smoke, explosions and muzzle flash. Smoke in particular tanks FPS in firefights — lowering it keeps you steady when it matters.
Post ProcessingHighbaseline
Bloom, depth of field and lens effects. Low is a clean, cheap win and arguably gives a clearer competitive image.
Ambient OcclusionHighbaseline
Soft contact shadows in corners and under objects. Subtle outdoors — a safe thing to lower.
Anti-AliasingMediumbaseline
Smooths jagged edges. Cheap; lower it a notch if you need a few extra frames.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp into the distance. Effectively free — leave it at 16x.
What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Squad?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 61 FPS at 1080p in Squad — up from about 45 FPS with everything on High.
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Squad at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 62 FPS in Squad — a smooth experience.
What are the best Squad settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.