Best Shadows of Doubt settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)
On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Shadows of Doubt runs at roughly 79 FPS at 1080p with our optimized settings — up from about 79FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Shadows of Doubt is a relatively light game to run. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 79 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 79 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 49 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 79 | 79 |
| 1440p | 47 | 64 |
| 4K | 27 | 49 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Shadows of Doubt? See the verdict →
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What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Shadows of Doubt?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 79 FPS at 1080p in Shadows of Doubt — up from about 79 FPS with everything on High.
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Shadows of Doubt at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 64 FPS in Shadows of Doubt — a smooth experience.
What are the best Shadows of Doubt settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Graphics Quality and Post Processing (Bloom / Grain) down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.