Best Persona 5 Royal settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)
On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Persona 5 Royal runs at roughly 162 FPS at 1080p with our optimized settings — up from about 162FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Persona 5 Royal is a lightweight, high-frame-rate esports title. Paired with the Intel Core i5-8600K, it flies at 1080p — about 162 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 162 FPS at 1080p and 104 FPS at 1440p, dropping to roughly 79 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 162 | 162 |
| 1440p | 104 | 104 |
| 4K | 59 | 79 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Persona 5 Royal? See the verdict →
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What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Persona 5 Royal?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 162 FPS at 1080p in Persona 5 Royal — up from about 162 FPS with everything on High. Note that a Intel Core i5-8600K-class CPU can cap it near 162 FPS here.
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Persona 5 Royal at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 104 FPS in Persona 5 Royal — a smooth experience.
What are the best Persona 5 Royal settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Graphical Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.