All setups NVIDIA GTX 1660 Ti (laptop, 6GB)Marvel’s Spider-Man 2

Best Marvel’s Spider-Man 2 settings for the NVIDIA GTX 1660 Ti (laptop, 6GB) (2026)

On a NVIDIA GTX 1660 Ti (laptop, 6GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Marvel’s Spider-Man 2 runs at roughly 66 FPS at 1080p with our optimized settings — up from about 43FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level graphics card with 6GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the AMD Ryzen 3 3300X, it runs well at 1080p — about 66 FPSwith FrameCoach's optimized settings, a clear jump from roughly 43 FPS with everything on High.

Across resolutions you can expect around 66 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 35 FPS at 4K. Marvel’s Spider-Man 2 offers ray tracing, but the NVIDIA GTX 1660 Ti (laptop, 6GB) isn't built for it, so we leave it off. With only 6GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p4366
1440p2660
4K1535
💡 Marvel’s Spider-Man 2: Fast traversal is CPU-heavy; ray tracing adds even more CPU load.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Supports DLSS, FSR and XeSS. With CPU-heavy web-swinging traversal, upscaling frees GPU headroom effectively.
Ray TracingOffsaves FPS
Ray-traced reflections and shadows. NYC looks stunning with RT on, but it adds CPU and GPU load. Low is a good middle ground.
Texture QualityUltra-1% FPS
Surface sharpness. Needs 10GB+ for Ultra - ease off on 8GB cards.
Shadow QualityHighbaseline
Shadow resolution and range. High is the sweet spot.
Reflection QualityHighbaseline
Glass skyscrapers make reflections very visible. High is a solid choice.
Level of DetailHighbaseline
World geometry detail at distance - partly CPU-bound during fast traversal.
Crowd DensityHighbaseline
NPC density on city streets - CPU-bound. Lower it if you hit a CPU bottleneck during traversal.
Ambient OcclusionHighbaseline
Soft contact shadows for depth. Medium is plenty for fast traversal.
Traffic DensityHighbaseline
How many cars fill the streets - CPU-bound. Lower it if you hit a CPU bottleneck.
Hair QualityHighbaseline
Strand detail on hair and fur in close-ups. A modest cost.
Anisotropic Filtering16xbaseline
Keeps rooftops and streets sharp at angles - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Marvel’s Spider-Man 2 on other GPUs
Other games on the NVIDIA GTX 1660 Ti (laptop, 6GB)
Frequently asked

What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Marvel’s Spider-Man 2?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages around 66 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 43 FPS with everything on High.

Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Marvel’s Spider-Man 2 at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages roughly 60 FPS in Marvel’s Spider-Man 2 — a smooth experience.

What are the best Marvel’s Spider-Man 2 settings for the NVIDIA GTX 1660 Ti (laptop, 6GB)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.