Best Shadow of the Tomb Raider settings for the NVIDIA GTX 1660 Super (2026)
On a NVIDIA GTX 1660 Super (paired with a balanced Intel Core i5-8600K-class CPU), Shadow of the Tomb Raider runs at roughly 75 FPS at 1080p with our optimized settings — up from about 56FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Super is a entry-level graphics card with 6GB of VRAM, and Shadow of the Tomb Raider is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 75 FPS with FrameCoach's optimized settings, a clear jump from roughly 56 FPS with everything on High.
Across resolutions you can expect around 75 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 37 FPS at 4K. Shadow of the Tomb Raider offers ray tracing, but the NVIDIA GTX 1660 Super isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 56 | 75 |
| 1440p | 34 | 60 |
| 4K | 19 | 37 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Super run Shadow of the Tomb Raider? See the verdict →
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What FPS does the NVIDIA GTX 1660 Super get in Shadow of the Tomb Raider?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Super averages around 75 FPS at 1080p in Shadow of the Tomb Raider — up from about 56 FPS with everything on High.
Can the NVIDIA GTX 1660 Super run Shadow of the Tomb Raider at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Super averages roughly 60 FPS in Shadow of the Tomb Raider — a smooth experience.
What are the best Shadow of the Tomb Raider settings for the NVIDIA GTX 1660 Super?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Ambient Occlusion down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.