Best Onimusha: Way of the Sword settings for the NVIDIA GTX 1650 Super (2026)
On a NVIDIA GTX 1650 Super (paired with a balanced Intel Core i5-8600K-class CPU), Onimusha: Way of the Sword runs at roughly 68 FPS at 1080p with our optimized settings — up from about 44FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Super is a entry-level graphics card with 4GB of VRAM, and Onimusha: Way of the Sword is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 68 FPS with FrameCoach's optimized settings, a clear jump from roughly 44 FPS with everything on High.
Across resolutions you can expect around 68 FPS at 1080p and 59 FPS at 1440p, dropping to roughly 33 FPS at 4K. Onimusha: Way of the Sword offers ray tracing, but the NVIDIA GTX 1650 Super isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 44 | 68 |
| 1440p | 27 | 59 |
| 4K | 15 | 33 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Super run Onimusha: Way of the Sword? See the verdict →
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What FPS does the NVIDIA GTX 1650 Super get in Onimusha: Way of the Sword?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Super averages around 68 FPS at 1080p in Onimusha: Way of the Sword — up from about 44 FPS with everything on High.
Can the NVIDIA GTX 1650 Super run Onimusha: Way of the Sword at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Super averages roughly 59 FPS in Onimusha: Way of the Sword; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Onimusha: Way of the Sword settings for the NVIDIA GTX 1650 Super?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.