Best Lies of P settings for the NVIDIA GTX 1650 Super (2026)
On a NVIDIA GTX 1650 Super (paired with a balanced Intel Core i5-8600K-class CPU), Lies of P runs at roughly 67 FPS at 1080p with our optimized settings — up from about 50FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Super is a entry-level graphics card with 4GB of VRAM, and Lies of P is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 67 FPS with FrameCoach's optimized settings, a clear jump from roughly 50 FPS with everything on High.
Across resolutions you can expect around 67 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 38 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 50 | 67 |
| 1440p | 30 | 61 |
| 4K | 17 | 38 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Super run Lies of P? See the verdict →
- Cyberpunk 2077 on NVIDIA GTX 1650 Super →
- Fortnite on NVIDIA GTX 1650 Super →
- Counter-Strike 2 on NVIDIA GTX 1650 Super →
- Call of Duty: Warzone on NVIDIA GTX 1650 Super →
- Elden Ring on NVIDIA GTX 1650 Super →
- Baldur’s Gate 3 on NVIDIA GTX 1650 Super →
- Starfield on NVIDIA GTX 1650 Super →
- Marvel Rivals on NVIDIA GTX 1650 Super →
What FPS does the NVIDIA GTX 1650 Super get in Lies of P?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Super averages around 67 FPS at 1080p in Lies of P — up from about 50 FPS with everything on High.
Can the NVIDIA GTX 1650 Super run Lies of P at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Super averages roughly 61 FPS in Lies of P — a smooth experience.
What are the best Lies of P settings for the NVIDIA GTX 1650 Super?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.