All setups NVIDIA RTX 4070 SuperLies of P

Best Lies of P settings for the NVIDIA RTX 4070 Super (2026)

On a NVIDIA RTX 4070 Super (paired with a balanced AMD Ryzen 7 9700X-class CPU), Lies of P runs at roughly 129 FPS at 1440p with our optimized settings — up from about 131FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p218215
1440p131129
4K6665
Recommended settings
Upscaling — DLSSOff
Lies of P (Unreal Engine 4) supports DLSS and FSR. A free FPS boost on an already well-optimised game.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick over Epic.
Effects QualityHighbaseline
Combat sparks and particle effects. Lowering smooths the flashy boss fights.
Post ProcessHighbaseline
Bloom, depth of field and the moody Belle Epoque haze. Cheap; set to taste.
Foliage QualityHighbaseline
Plant and debris density in the streets of Krat. A small, safe gain when lowered.
View DistanceHighbaseline
How far detail renders before fading. Mild pop-in when lowered.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.

⚡ Fine-tune this for your exact CPU & target FPS →

Lies of P on other GPUs
Other games on the NVIDIA RTX 4070 Super
Frequently asked

What FPS does the NVIDIA RTX 4070 Super get in Lies of P?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 4070 Super averages around 129 FPS at 1440p in Lies of P — up from about 131 FPS with everything on High.

Can the NVIDIA RTX 4070 Super run Lies of P at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 4070 Super averages roughly 129 FPS in Lies of P — a smooth experience.

What are the best Lies of P settings for the NVIDIA RTX 4070 Super?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.