All setups NVIDIA RTX 3070Lies of P

Best Lies of P settings for the NVIDIA RTX 3070 (2026)

On a NVIDIA RTX 3070 (paired with a balanced AMD Ryzen 9 5950X-class CPU), Lies of P runs at roughly 103 FPS at 1440p with our optimized settings — up from about 104FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p174171
1440p104103
4K5269
Recommended settings
Upscaling — DLSSOff
Lies of P (Unreal Engine 4) supports DLSS and FSR. A free FPS boost on an already well-optimised game.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick over Epic.
Effects QualityHighbaseline
Combat sparks and particle effects. Lowering smooths the flashy boss fights.
Post ProcessHighbaseline
Bloom, depth of field and the moody Belle Epoque haze. Cheap; set to taste.
Foliage QualityHighbaseline
Plant and debris density in the streets of Krat. A small, safe gain when lowered.
View DistanceHighbaseline
How far detail renders before fading. Mild pop-in when lowered.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.

⚡ Fine-tune this for your exact CPU & target FPS →

Lies of P on other GPUs
Other games on the NVIDIA RTX 3070
Frequently asked

What FPS does the NVIDIA RTX 3070 get in Lies of P?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 3070 averages around 103 FPS at 1440p in Lies of P — up from about 104 FPS with everything on High.

Can the NVIDIA RTX 3070 run Lies of P at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 3070 averages roughly 103 FPS in Lies of P — a smooth experience.

What are the best Lies of P settings for the NVIDIA RTX 3070?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.