On a NVIDIA GTX 1630 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Rocket League runs at roughly 60 FPS at 1080p with our optimized settings — up from about 57FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1630 (4GB) is a entry-level graphics card with 4GB of VRAM, and Rocket League is a lightweight, high-frame-rate esports title. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 60 FPS at 1080p and 47 FPS at 1440p, dropping to roughly 27 FPS at 4K. Rocket League doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 57 | 60 |
| 1440p | 34 | 47 |
| 4K | 19 | 27 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1630 (4GB) averages around 60 FPS at 1080p in Rocket League — up from about 57 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA GTX 1630 (4GB) averages roughly 47 FPS in Rocket League; turn on upscaling or aim for a locked 60 for the best feel.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Render Detail and High Quality Shaders down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.