Best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA GTX 1080 Ti (2026)
On a NVIDIA GTX 1080 Ti (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Marvel’s Spider-Man: Miles Morales runs at roughly 85 FPS at 1080p with our optimized settings — up from about 86FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1080 Ti is a mainstream 1080p graphics card with 11GB of VRAM, and Marvel’s Spider-Man: Miles Morales is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 85 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 85 FPS at 1080p and 69 FPS at 1440p, dropping to roughly 61 FPS at 4K. Marvel’s Spider-Man: Miles Morales offers ray tracing, but the NVIDIA GTX 1080 Ti isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 86 | 85 |
| 1440p | 52 | 69 |
| 4K | 29 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1080 Ti run Marvel’s Spider-Man: Miles Morales? See the verdict →
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What FPS does the NVIDIA GTX 1080 Ti get in Marvel’s Spider-Man: Miles Morales?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1080 Ti averages around 85 FPS at 1080p in Marvel’s Spider-Man: Miles Morales — up from about 86 FPS with everything on High.
Can the NVIDIA GTX 1080 Ti run Marvel’s Spider-Man: Miles Morales at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1080 Ti averages roughly 69 FPS in Marvel’s Spider-Man: Miles Morales — a smooth experience.
What are the best Marvel’s Spider-Man: Miles Morales settings for the NVIDIA GTX 1080 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Traffic & Crowd Density and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.