Best Onimusha: Way of the Sword settings for the NVIDIA GT 1030 (GDDR5) (2026)
On a NVIDIA GT 1030 (GDDR5) (paired with a balanced Intel Core i5-8600K-class CPU), Onimusha: Way of the Sword runs at roughly 28 FPS at 1080p with our optimized settings — up from about 13FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GT 1030 (GDDR5) is a entry-level graphics card with 2GB of VRAM, and Onimusha: Way of the Sword is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 28 FPS with FrameCoach's optimized settings, a clear jump from roughly 13 FPS with everything on High.
Across resolutions you can expect around 28 FPS at 1080p and 17 FPS at 1440p, dropping to roughly 10 FPS at 4K. Onimusha: Way of the Sword offers ray tracing, but the NVIDIA GT 1030 (GDDR5) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 13 | 28 |
| 1440p | 8 | 17 |
| 4K | 4 | 10 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GT 1030 (GDDR5) run Onimusha: Way of the Sword? See the verdict →
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What FPS does the NVIDIA GT 1030 (GDDR5) get in Onimusha: Way of the Sword?
With FrameCoach's optimized balanced settings, the NVIDIA GT 1030 (GDDR5) averages around 28 FPS at 1080p in Onimusha: Way of the Sword — up from about 13 FPS with everything on High.
Can the NVIDIA GT 1030 (GDDR5) run Onimusha: Way of the Sword at 1440p?
At 1440p with optimized settings, the NVIDIA GT 1030 (GDDR5) averages roughly 17 FPS in Onimusha: Way of the Sword; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Onimusha: Way of the Sword settings for the NVIDIA GT 1030 (GDDR5)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.