Best Where Winds Meet settings for the NVIDIA GeForce MX330 (laptop) (2026)
On a NVIDIA GeForce MX330 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Where Winds Meet runs at roughly 16 FPS at 1080p with our optimized settings — up from about 7FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX330 (laptop) is a entry-level graphics card with 2GB of VRAM, and Where Winds Meet is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 16 FPS with FrameCoach's optimized settings, a clear jump from roughly 7 FPS with everything on High.
Across resolutions you can expect around 16 FPS at 1080p and 10 FPS at 1440p, dropping to roughly 6 FPS at 4K. Where Winds Meet offers ray tracing, but the NVIDIA GeForce MX330 (laptop) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Where Winds Meet at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 7 | 16 |
| 1440p | 4 | 10 |
| 4K | 2 | 6 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA GeForce MX330 (laptop) get in Where Winds Meet?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX330 (laptop) averages around 16 FPS at 1080p in Where Winds Meet — up from about 7 FPS with everything on High.
Can the NVIDIA GeForce MX330 (laptop) run Where Winds Meet at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX330 (laptop) averages roughly 10 FPS in Where Winds Meet; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Where Winds Meet settings for the NVIDIA GeForce MX330 (laptop)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.