Best Control settings for the NVIDIA GeForce MX330 (laptop) (2026)
On a NVIDIA GeForce MX330 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Control runs at roughly 17 FPS at 1080p with our optimized settings — up from about 8FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX330 (laptop) is a entry-level graphics card with 2GB of VRAM, and Control is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 17 FPS with FrameCoach's optimized settings, a clear jump from roughly 8 FPS with everything on High.
Across resolutions you can expect around 17 FPS at 1080p and 11 FPS at 1440p, dropping to roughly 6 FPS at 4K. Control offers ray tracing, but the NVIDIA GeForce MX330 (laptop) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in Control at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 8 | 17 |
| 1440p | 5 | 11 |
| 4K | 3 | 6 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GeForce MX330 (laptop) run Control? See the verdict →
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What FPS does the NVIDIA GeForce MX330 (laptop) get in Control?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX330 (laptop) averages around 17 FPS at 1080p in Control — up from about 8 FPS with everything on High.
Can the NVIDIA GeForce MX330 (laptop) run Control at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX330 (laptop) averages roughly 11 FPS in Control; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Control settings for the NVIDIA GeForce MX330 (laptop)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Volumetric Lighting and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.